![]() Would you like to open it in Visual Studio? The progress bar gets to about 60%-ish on the “Compiling C code” section and then I’m presented with the following error: Just downloaded UE 4.16.1 and created a new C project. Total build time: 111.40 seconds (Local executor: 0.00 seconds) ![]() LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib'ĮRROR: UBT ERROR: Failed to produce item: C:\Users\user\Documents\Unreal Projects\VR\CardboardVRMovie\Binaries\Win64\UE4Editor-CardboardVRMovie.dll Link UE4Editor-CardboardVRMovie.libĬreating library C:\Users\user\Documents\Unreal Projects\VR\CardboardVRMovie\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CardboardVRMovie.lib and object C:\Users\user\Documents\Unreal Projects\VR\CardboardVRMovie\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CardboardVRMovie.exp Reflection code generated for CardboardVRMovieEditor in 12.8578104 pop ![]() Running UnrealHeaderTool "C:\Users\user\Documents\Unreal Projects\VR\CardboardVRMovie\CardboardVRMovie.uproject" "C:\Users\user\Documents\Unreal Projects\VR\CardboardVRMovie\Intermediate\Build\Win64\CardboardVRMovieEditor\Development\CardboardVRMovieEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Parsing headers for CardboardVRMovieEditor Performing full C include scan (building a new target)Ĭreating makefile for CardboardVRMovie (no existing push 5% ![]() ![]() Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe CardboardVRMovie Development Win64 -project="C:/Users/user/Documents/Unreal Projects/VR/CardboardVRMovie/CardboardVRMovie.uproject" -editorrecompile -progress -NoHotReloadFromIDE But the project can’t create and I see this error. I have created new project with Visual Studio 2017 in Unreal 4.16.0. ![]()
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